Atos Delivers IT Backbone to Rio 2016(TM)
(Thomson Reuters ONE) -
Disruptive technologies address emerging Olympic Games challenges to make a
major impact, provide an immersive and collaborative user experience
Rio de Janeiro, 20 July 2016 -Distributing the results to the world in less
than half a second, with no second chances, is a technological feat years in the
making - one to be fully realized at the Rio 2016(TM) Olympic Games. Driven by
the maturity of mobile technology, Atos - the worldwide IT Partner and lead
integrator of the Olympic and Paralympic Games - has led the IOC's technology
effort to enable Games results and other data to be shared both online and
through traditional means faster, to any platform, anywhere.
In order to relay results, events and athlete information to spectators and
media around the world, Atos has further strengthened its well-developed complex
systems with new technologies, such as the Olympic Video Player.
The Olympic Video Player gives viewers of live sporting events real-time
results, statistics, biographies and social media conversations- all in one,
integrated screen. The Olympic Video Player will showcase content as it's never
shown before, at just a mouse click away for fans. Whatever the devices,
wherever they are, Olympic Games fans have the ultimate choice and control over
what, how, where and when they watch, in the territories where the Rights-
Holding Broadcasters have chosen to use the OVP.
For the Games, Atos provides critical IT systems:
* Games Management Systems: Available over Rio 2016's domestic partner's
cloud, this system supports the planning and operations of the Games:
accreditation for 300,000+; sport entries & qualification; workforce
management and the volunteer portal to recruit and support 50,000
volunteers.
* Information Diffusion Systems: A group of systems that will deliver real-
time results to the media and the Olympic and Paralympic family. This
includes the Commentator Information System (CIS) delivering real-time
competition results and athlete information, and myInfo+, providing
information to media, athletes, judges, coaches and sponsors.
The results systems are available across the Olympic Venues, in the Main Press
Center, the International Broadcasting Center and even remotely in the studios
of the broadcasters to support the media in telling their story as it happens:
* CIS: Managed centrally from the Technology Operations Centre, the
Commentator Information System provides commentators and journalists with
touch-screen technology that gives results in real time, so quick they can
see the results before they hear the roar of the crowd. It is also the first
time broadcasters will have access to the system for all Olympic and 12
Paralympic sports.
* myInfo+: An internet application that enables accredited media, sports
officials and athletes to access information available to them. For the
first time live results will be available for the first time for all Olympic
and Paralympic sports. It also provides information on competition
schedules, medal ranking tables, transport news and sports records. All is
available via laptops with users able to tailor their homepage so that it
highlights the countries that they want to follow during the Games.
"Without Atos, the Olympic Games could not go on for the hundreds of thousands
of athletes, employees, volunteers, media and fans in Rio, or for the billions
who watch the Games around the globe," said Michèle Hyron, Atos' chief
integrator for Rio 2016. "Atos' IT systems will allow for the instantaneous
reporting and beaming of 6,000 hours of Olympic Games coverage to the world
through both more traditional television means and digitally to billions of
laptops, tablets and smartphones."
"These will truly be a global Games, not just because of all of the countries
represented, but because of the work of Atos' contribution to bringing these
Games to the world," Elly Resende, Rio2016 Technology Director at Rio 2016.
"Thanks to Atos' systems and forward-thinking along with other partners, we have
made Rio 2016 the most digital Games ever, allowing more people to experience
Rio 2016 than any Olympic Games previously held."
Atos has provided IT solutions to the Olympic Games since 1992 and is a crucial
partner in the digital transformation of the Games for Rio 2016.
###
About Atos
Atos SE (Societas Europaea) is a leader in digital services with pro forma
annual revenue of circa EUR 12 billion and 100,000 employees in 72 countries.
Serving a global client base, the Group provides Consulting & Systems
Integration services, Managed Services & BPO, Cloud operations, Big Data &
Cyber-security solutions, as well as transactional services through Worldline,
the European leader in the payments and transactional services industry. With
its deep technology expertise and industry knowledge, the Group works with
clients across different business sectors: Defense, Financial Services, Health,
Manufacturing, Media, Utilities, Public sector, Retail, Telecommunications, and
Transportation. Atos is focused on business technology that powers progress and
helps organizations to create their firm of the future. The Group is the
Worldwide Information Technology Partner for the Olympic & Paralympic Games and
is listed on the Euronext Paris market. Atos operates under the brands Atos,
Atos Consulting, Atos Worldgrid, Bull, Canopy, Unify and Worldline.
For more information contact:
Caroline Crouch
Atos
Email: caroline.crouch(at)atos.net
Click here for the pdf version:
http://hugin.info/143359/R/2029904/754935.pdf
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(i) the releases contained herein are protected by copyright and
other applicable laws; and
(ii) they are solely responsible for the content, accuracy and
originality of the information contained therein.
Source: ATOS via GlobeNewswire
[HUG#2029904]
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Datum: 21.07.2016 - 11:35 Uhr
Sprache: Deutsch
News-ID 484541
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